Game Studies Articles
  • Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life" - Abstract of article showing increased aggression in video game players. Full text by subscription.
  • Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
  • Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality" - Essay about video games including an analysis of SimCity written by Ted Friedman.
  • Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?" - Quick and very sharp critique of the validity of recent research on video games and violence.
  • Juul, Jesper. "A clash between game and narrative" - MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
  • Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design" - Argues that honest game design begins and ends with "fun" considered philosophically.
  • Klevjer, Rune. "In Defence of Cutscenes" - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
  • Richard A. Bartle. "Players Who Suit MUDs" - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.